A Novel Framework for Enhancing User Experience in Virtual Reality Environments

Main Article Content

Ahmad Heryanto
Yonis Gulzar
Gene Marck

Abstract

Virtual Reality (VR) technology has evolved significantly, but it often falls short in delivering personalized and adaptable experiences. The "Neuroadaptive VR Enhancement" methodology addressed this challenge by integrating neuroscience and machine learning to dynamically tailor VR content to users' cognitive and emotional states in real-time. Performance metrics, including User Satisfaction Score (USS), Engagement Rate (ER), Classification Accuracy (CA), Adaptation Quality (AQ), Heart Rate Variability (HRV) data, Task Performance metrics, Content Relevance Score (CRS), Presence (PRE), Immersion (IMM), System Usability Scale (SUS), and Usability Score (US), were employed to gauge effectiveness. Results indicate a substantial increase in user satisfaction and engagement. High CA demonstrates accurate interpretation of user states. User feedback via AQ scores underscores alignment between adaptations and user preferences. HRV data reveals insights into emotional states. Task performance metrics show efficiency and effectiveness. Users consistently report higher CRS ratings, confirming content relevance. The research contributes to the advancement of VR by addressing personalization and adaptation challenges, offering potential applications in gaming, education, healthcare, and therapy. This study pioneers user-centric VR experiences, envisioning a more personalized, emotionally resonant, and engaging VR future.


 


 


 

Article Details

How to Cite
[1]
Ahmad Heryanto, Yonis Gulzar, and Gene Marck, “A Novel Framework for Enhancing User Experience in Virtual Reality Environments”, Int. J. Comput. Eng. Res. Trends, vol. 10, no. 2, pp. 61–68, Feb. 2023.
Section
Research Articles

References

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Kober, S. E., Witte, M., Ninaus, M., Neuper, C., & Wood, G. (2022). Effects of virtual reality-based feedback on neurofeedback training performance—A sham-controlled study. Frontiers in Human Neuroscience, 16, 1-12.

Riva, G., & Wiederhold, B. K. (2021). Virtual Reality Improves Emotional but Not Cognitive Empathy: A Meta-Analysis. Technology, Mind, and Behavior, 2(2), 100017.

Pallavicini, F., & Pepe, A. (2019). Taking neuropsychological test to the next level: Commercial virtual reality video games for the assessment of executive functions. In Proceedings of the International Conference on Human-Computer Interaction (HCII 2019) (pp.133-149). Springer.

Slater, M., & Sanchez-Vives, M. V. (2022). The psychology of virtual reality. In Handbook of Psychology, Second Edition (pp.1-22). American Psychological Association.

Solcà, M., Ronchi, R., Bello-Ruiz, J., Schmidlin, T., Herbelin, B., & Blanke, O. (2018). Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Frontiers in neuroscience, 12, 1-14.

Rizzo, A., & Shilling, R. (2023). Clinical virtual reality: The state of the science. American Psychologist, 78(1), 26-41.

Kober, S. E., Witte, M., Ninaus, M., Neuper, C., & Wood, G. (2022). Effects of virtual reality-based feedback on neurofeedback training performance—A sham-controlled study. Frontiers in Human Neuroscience, 16, 1-12.