AI & NPC IN GAMES
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Abstract
Here we have proposed a system with better AI and NPC Behavior algorithms that improve the competition level of the non-playable characters making the game additional realistic and difficult. Additionally with more realism, it enriches the experience for the user resulting in user satisfaction and higher game play realism resulting in further growth of gaming and entertainment. The NPCs can learn from the gameplay and therefore the encompassing setting in addition as tricks methods and techniques of the player and consequently style its own set of strategies which might facilitate it to extend its possibilities of winning.
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